AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games in Oceania Q2 2022: Unified Platform Performance
Explore the performance trends of the top 5 hybridcasual games in Oceania for Q2 2022, including downloads, revenue, and active users, based on Sensor Tower data.
The second quarter of 2022 saw notable activity in the hybridcasual gaming sector in Oceania. Below, we delve into the performance of the top 5 hybridcasual games on a unified platform, highlighting key metrics such as weekly downloads, revenue, and active users.
Coloring Match by SUPERSONIC STUDIOS LTD showed a varied trend in weekly downloads, beginning the quarter with around 22.7K and peaking at 30K in mid-April, before declining to approximately 10K by the end of June. Revenue started at $330 and saw a general decline, ending at $100. Active users similarly decreased from around 88.4K to 60.9K.
Zen Match - Relaxing Puzzle from Moon Active experienced fluctuating weekly revenue, starting at around $53.8K and peaking at nearly $69.5K in mid-April, then gradually declining to approximately $46.3K by the end of June. Downloads peaked at 36.6K in mid-April but dropped to about 5.9K by late June. Active users decreased from approximately 93K to 65.1K over the quarter.
Stumble Guys by Scopely, Inc. saw significant growth in weekly revenue, starting at $1.5K and reaching an impressive $34K by the end of June. Downloads surged from around 4K to 88.5K in the same period. Active users also saw a remarkable increase from 28.4K to 213.9K.
Magic Tiles 3: Piano Game, published by Amanotes Pte. Ltd., maintained a steady revenue stream, beginning at $5.1K and stabilizing around $3.2K by the end of the quarter. Downloads varied, starting at 13.4K, peaking at 20K in mid-April, and ending at nearly 19.7K. Active users remained relatively stable, fluctuating between 135.3K and 153.8K.
Race Master 3D - Car Racing from SayGames LTD had a stable revenue trend, starting at $631 and ending at around $832. Downloads showed growth, beginning at 10.7K and peaking at 19.8K in late May before slightly dropping to 13.3K by the end of June. Active users increased from 48.4K to 61.2K.
For more detailed insights and trends, visit Sensor Tower.